Damage brawlers in Brawl Stars
General damage dealers whose value depends on range and map. Here's how Smart Draft defines the damage role, how the draft assistant uses it, and every brawler who plays it.
What a damage dealer does
Damage is the catch-all role for brawlers whose main job is steady damage output rather than countering one specific role. Many of them carry a second role as well, and the assistant reads both.
Whether a damage dealer works depends mostly on range and map type. Fixed ranged damage is strong on medium maps and underperforms on closed maps, where point-blank burst takes over.
Damage that doesn't fall off with distance keeps a brawler useful at every range; the author highlights it on Lumi and Nita.
Main role: damage
Sorted from the strongest tier down.
Can also play damage
Brawlers with damage as a second role.
Griffantitank, damageA
Otisantitank, damageB
Bulltank, damage, antitankC
Chesterantitank, damageC
Spikeantitank, control, damageC
Micoassassin, damageD
Shellyantitank, damageD
Other roles
- AntitankPunishes anything that has to come close: tanks and assassins.
- TankTakes space up close and beats control, but falls to antitanks.
- AssassinDives fragile backliners; a reaction pick, never an opener.
- ControlHolds space with zones and area damage; weak to tanks and assassins.
- SupportHeals, shields or boosts the team rather than carrying alone.
- SniperDeals damage from the longest range; needs the right map.
- ThrowerHits targets behind walls; safest as the last pick.
- Gem carryCollects and holds the gems in Gem Grab.
Last updated 16 October 2026