Antitank brawlers in Brawl Stars
Punishes anything that has to come close: tanks and assassins. Here's how Smart Draft defines the antitank role, how the draft assistant uses it, and every brawler who plays it.
What an antitank does
Antitank is the most important role in Smart Draft's vocabulary, and it's broader than the name suggests. An antitank is any brawler built to punish opponents who have to come close, which covers tanks and assassins at the same time. High burst at point-blank range, damage based on the target's health, knockback or simply heavy damage up close all qualify.
In a draft, an antitank is the standard answer once the enemy shows a tank or an assassin. Assassins can't counter an antitank in this model, which keeps the role safe while the enemy still has picks left. Its natural enemy is the thrower: a brawler who attacks from behind walls never gives an antitank a target in range.
There are exceptions. Colette deals damage as a percentage of the target's health, so although she's an antitank, she doesn't punish low-health assassins the way other antitanks do.
The map matters as well. Point-blank burst is at its strongest on closed maps and loses value on medium maps, where steady ranged damage takes over.
Main role: antitank
Sorted from the strongest tier down.
MaisieantitankS
Ricoantitank, controlS
Griffantitank, damageA
Louantitank, controlA
Lumiantitank, controlA
Crowantitank, controlB
Moeantitank, controlB
Otisantitank, damageB
SurgeantitankB
Chesterantitank, damageC
NitaantitankC
Spikeantitank, control, damageC
ClancyantitankD
Shellyantitank, damageD
Can also play antitank
Brawlers with antitank as a second role.
Colettedamage, antitankS
8-Bitcontrol, antitank, gem carryA
Emzcontrol, antitankA
Piercesniper, antitankA
Siriusthrower, antitankA
Ashtank, antitankB
Finxcontrol, antitankB
Bulltank, damage, antitankC
Galecontrol, antitankC
Lolacontrol, antitankC
Willowthrower, antitankC
Beasniper, antitankD
Nanisniper, antitankD
Other roles
- TankTakes space up close and beats control, but falls to antitanks.
- AssassinDives fragile backliners; a reaction pick, never an opener.
- ControlHolds space with zones and area damage; weak to tanks and assassins.
- SupportHeals, shields or boosts the team rather than carrying alone.
- SniperDeals damage from the longest range; needs the right map.
- ThrowerHits targets behind walls; safest as the last pick.
- DamageGeneral damage dealers whose value depends on range and map.
- Gem carryCollects and holds the gems in Gem Grab.
Last updated 16 October 2026